Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSkillAtk,"RL_H_MINE",10;
6 bonus
7 bAspdRate,3*(.@r/3);
8 bonus
9 bBaseAtk,6*(.@r/3);
10 if
11 (.@r
12 =7)
13 {
14 bonus2
15 bSkillAtk,"RL_D_TAIL",10;
16 bonus2
17 bSkillAtk,"RL_H_MINE",10;
18 }
19 if
20 (.@r
21 =9)
22 {
23 bonus2
24 bSkillCooldown,"RL_D_TAIL",-1000;
25 bonus2
26 bSkillCooldown,"RL_H_MINE",-1000;
27 }
28 if
29 (.@r
30 =11)
31 {
32 autobonus3
33 "{
34 bonus2
35 bSkillAtk,\"RL_D_TAIL\",25;
36 }",1000,10000,"RL_C_MARKER";
37 bonus2
38 bSkillAtk,"RL_H_MINE",25;
39 } |