Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSkillAtk,"RL_FIRE_RAIN",10;
6 bonus
7 bAspdRate,3*(.@r/3);
8 bonus
9 bBaseAtk,6*(.@r/3);
10 if
11 (.@r
12 =7)
13 {
14 bonus2
15 bSkillAtk,"RL_R_TRIP",10;
16 bonus2
17 bSkillAtk,"RL_FIRE_RAIN",15;
18 }
19 if
20 (.@r
21 =9)
22 {
23 bonus2
24 bSkillCooldown,"RL_FIRE_RAIN",-2000;
25 }
26 if
27 (.@r
28 =11)
29 {
30 autobonus3
31 "{
32 bonus2
33 bSkillAtk,\"RL_R_TRIP\",15;
34 }",1000,10000,"RL_FIRE_RAIN";
35 bonus2
36 bSkillAtk,"RL_FIRE_RAIN",25;
37 } |