Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bAddClass,Class_All,2;
6 bonus
7 bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15);
8 if
9 (.@r
10 =7)
11 {
12 bonus
13 bDelayrate,-1*(getskilllv("AC_VULTURE")/2);
14 }
15 if
16 (.@r
17 =9)
18 {
19 bonus
20 bVariableCastrate,-10;
21 bonus2
22 bSkillAtk,"SC_TRIANGLESHOT",25;
23 bonus2
24 bSkillAtk,"SC_FEINTBOMB",25;
25 }
26 if
27 (.@r
28 =11)
29 {
30 bonus2
31 bAddSize,Size_All,15;
32 bonus
33 bLongAtkRate,15;
34 }
35 if
36 (.@r
37 =13)
38 {
39 bonus2
40 bSkillAtk,"SC_TRIANGLESHOT",25;
41 bonus2
42 bSkillAtk,"SC_FEINTBOMB",25;
43 } |