Item Use Script |
1 .@a
2 =
3 getskilllv("RK_DRAGONTRAINING");
4 bonus2
5 bAddClass,Class_All,5;
6 bonus
7 bDelayrate,-3*.@a;
8 if
9 (BaseLevel
10 =105)
11 {
12 bonus
13 bVariableCastrate,-10;
14 bonus2
15 bSkillAtk,"RK_DRAGONBREATH",25;
16 bonus2
17 bSkillAtk,"RK_DRAGONBREATH_WATER",25;
18 bonus2
19 bSkillAtk,"RK_HUNDREDSPEAR",25;
20 if
21 (BaseLevel
22 =110)
23 {
24 bonus2
25 bSkillCooldown,"RK_HUNDREDSPEAR",-2000;
26 bonus
27 bLongAtkRate,15;
28 if
29 (BaseLevel
30 =115)
31 {
32 bonus2
33 bSkillAtk,"RK_DRAGONBREATH",15;
34 bonus2
35 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
36 bonus2
37 bSkillAtk,"RK_HUNDREDSPEAR",15;
38 }
39 }
40 } |