Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bAddClass,Class_All,2+(min(BaseLevel,195)/15);
6 bonus
7 bMaxHP,250*.@r;
8 bonus
9 bMaxSP,20*.@r;
10 if
11 (.@r
12 =7)
13 {
14 bonus
15 bDelayrate,-3*getskilllv("RK_DRAGONTRAINING");
16 }
17 if
18 (.@r
19 =9)
20 {
21 bonus
22 bVariableCastrate,-10;
23 bonus2
24 bSkillAtk,"RK_DRAGONBREATH_WATER",25;
25 bonus2
26 bSkillAtk,"RK_HUNDREDSPEAR",25;
27 bonus2
28 bSkillAtk,"RK_DRAGONBREATH",25;
29 }
30 if
31 (.@r
32 =11)
33 {
34 bonus
35 bLongAtkRate,15;
36 bonus2
37 bSkillCooldown,"RK_HUNDREDSPEAR",-2000;
38 }
39 if
40 (.@r
41 =13)
42 {
43 bonus2
44 bSkillAtk,"RK_DRAGONBREATH_WATER",15;
45 bonus2
46 bSkillAtk,"RK_HUNDREDSPEAR",15;
47 bonus2
48 bSkillAtk,"RK_DRAGONBREATH",15;
49 } |