Item Use Script |
1 bonus
2 bMdef,8;
3 bonus
4 bUnbreakableHelm,1;
5 bonus2
6 bAddItemHealRate,579,50;
7 bonus2
8 bAddItemHealRate,544,125;
9 bonus2
10 bAddItemHealRate,551,125;
11 .@r
12 =
13 getrefine();
14 if
15 (.@r
16 =5)
17 {
18 bonus2
19 bAddItemHealRate,579,50;
20 bonus2
21 bAddItemHealRate,544,125;
22 bonus2
23 bAddItemHealRate,551,125;
24 }
25 if
26 (.@r
27 =6)
28 {
29 bonus2
30 bAddItemHealRate,579,50;
31 bonus2
32 bAddItemHealRate,544,125;
33 bonus2
34 bAddItemHealRate,551,125;
35 }
36 if
37 (.@r
38 =7)
39 {
40 bonus2
41 bAddItemHealRate,579,50;
42 bonus2
43 bAddItemHealRate,544,125;
44 bonus2
45 bAddItemHealRate,551,125;
46 } |