Item Use Script |
1 .@a
2 =
3 getskilllv("DC_DANCINGLESSON");
4 bonus
5 bMatkRate,5;
6 bonus2
7 bMagicAtkEle,Ele_All,1*.@a;
8 if
9 (BaseLevel
10 =105)
11 {
12 bonus2
13 bSkillCooldown,"WM_METALICSOUND",-2000;
14 bonus2
15 bSkillAtk,"WM_METALICSOUND",25;
16 bonus2
17 bSkillAtk,"WM_REVERBERATION",25;
18 if
19 (BaseLevel
20 =110)
21 {
22 bonus2
23 bSkillFixedCast,"WM_REVERBERATION",-500;
24 bonus2
25 bMagicAddSize,Size_All,15;
26 if
27 (BaseLevel
28 =115)
29 {
30 bonus2
31 bSkillAtk,"WM_METALICSOUND",15;
32 bonus2
33 bSkillAtk,"WM_REVERBERATION",15;
34 }
35 }
36 } |