Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bAtkEle,Ele_Dark;
6 bonus
7 bUnbreakableWeapon;
8 bonus
9 bMatk,180;
10 bonus
11 bInt,3;
12 bonus
13 bDex,3;
14 bonus2
15 bIgnoreMdefRaceRate,RC_All,3*.@r;
16 bonus2
17 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r;
18 bonus2
19 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r;
20 bonus
21 bDelayrate,-3*(.@r/2);
22 if
23 (.@r
24 =7)
25 {
26 bonus
27 bVariableCastrate,-7;
28 bonus
29 bMatkRate,7;
30 if
31 (.@r
32 =9)
33 {
34 bonus2
35 bMagicAddRace,RC_Angel,20;
36 bonus2
37 bMagicAddEle,Ele_Holy,20;
38 if
39 (.@r
40 =11)
41 {
42 bonus2
43 bMagicAtkEle,Ele_Ghost,15;
44 bonus2
45 bMagicAtkEle,Ele_Undead,15;
46 bonus2
47 bMagicAtkEle,Ele_Poison,15;
48 bonus2
49 bMagicAtkEle,Ele_Dark,15;
50 }
51 }
52 } |