Item Use Script |
1 .@l
2 =
3 BaseLevel;
4 .@a
5 =
6 getskilllv("CR_SPEARQUICKEN");
7 bonus
8 bAspdRate,1*.@a;
9 bonus2
10 bAddClass,Class_ALL,5;
11 if
12 (.@l
13 =105)
14 {
15 bonus
16 bAspd,1;
17 bonus2
18 bSkillAtk,"LG_BANISHINGPOINT",25;
19 bonus2
20 bSkillAtk,"LG_CANNONSPEAR",25;
21 bonus2
22 bSkillAtk,"LG_OVERBRAND",25;
23 if
24 (.@l
25 =110)
26 {
27 bonus
28 bShortAtkRate,15;
29 bonus
30 bLongAtkRate,15;
31 bonus2
32 bAddSize,Size_ALL,15;
33 if
34 (.@l
35 =115)
36 {
37 bonus2
38 bSkillAtk,"LG_BANISHINGPOINT",15;
39 bonus2
40 bSkillAtk,"LG_CANNONSPEAR",15;
41 bonus2
42 bSkillAtk,"LG_OVERBRAND",15;
43 }
44 }
45 } |