Item Use Script |
1 .@l
2 =
3 BaseLevel;
4 .@a
5 =
6 getskilllv("NC_MADOLICENCE");
7 bonus
8 bUnbreakableWeapon;
9 bonus
10 bLongAtkRate,2*.@a;
11 bonus2
12 bAddClass,Class_ALL,5;
13 if
14 (.@l
15 =105)
16 {
17 bonus
18 bVariableCastrate,-10;
19 bonus2
20 bSkillAtk,"NC_VULCANARM",25;
21 bonus2
22 bSkillAtk,"NC_BOOSTKNUCKLE",25;
23 bonus2
24 bSkillAtk,"NC_ARMSCANNON",25;
25 if
26 (.@l
27 =110)
28 {
29 bonus
30 bDelayrate,-10;
31 bonus2
32 bAddSize,Size_ALL,15;
33 if
34 (.@l
35 =115)
36 {
37 bonus2
38 bSkillAtk,"NC_VULCANARM",15;
39 bonus2
40 bSkillAtk,"NC_BOOSTKNUCKLE",15;
41 bonus2
42 bSkillAtk,"NC_ARMSCANNON",15;
43 }
44 }
45 } |