Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMatkRate,2;
6 bonus2
7 bAddClass,Class_All,2;
8 bonus
9 bMatk,3*(.@r+(min(BaseLevel,195)/15));
10 bonus
11 bBaseAtk,3*(.@r+(min(BaseLevel,195)/15));
12 if
13 (.@r
14 =7)
15 {
16 bonus
17 bDelayrate,-1*getskilllv("RG_BACKSTAP");
18 }
19 if
20 (.@r
21 =9)
22 {
23 bonus
24 bAspd,1;
25 bonus2
26 bSkillAtk,"SC_FATALMENACE",25;
27 }
28 if
29 (.@r
30 =11)
31 {
32 bonus2
33 bAddSize,Size_All,15;
34 bonus2
35 bMagicAddSize,Size_All,15;
36 bonus
37 bShortAtkRate,15;
38 }
39 if
40 (.@r
41 =13)
42 {
43 bonus2
44 bSkillAtk,"SO_PSYCHIC_WAVE",15;
45 bonus2
46 bSkillAtk,"SC_FATALMENACE",15;
47 } |