1 bonus
2 bInt,7;
3 bonus
4 bMdef,15;
5 bonus2
6 bMagicAddSize,Size_All,10;
7 bonus2
8 bSkillAtk,"WZ_VERMILION",(BaseLevel*6);
9 bonus2
10 bSkillAtk,"WL_CRIMSONROCK",(BaseLevel/3);
11 bonus2
12 bSkillAtk,"WL_CHAINLIGHTNING",(BaseLevel/3);
13 if
14 (getskilllv("WL_CHAINLIGHTNING")
15 ==
16 5)
17 {
18 bonus2
19 bSkillUseSP,"WL_CHAINLIGHTNING",35;
20 bonus2
21 bSkillCooldown,"WL_CHAINLIGHTNING",-500;
22 }
23 if
24 (getskilllv("WL_DRAINLIFE")
25 ==
26 5)
27 {
28 bonus
29 bVariableCastrate,-15;
30 bonus
31 bMagicHPGainValue,100;
32 bonus
33 bMagicSPGainValue,10;
34 }
35 if
36 (getskilllv("WL_RADIUS")
37 ==
38 3)
39 {
40 bonus2
41 bMagicAtkEle,Ele_Fire,10;
42 bonus2
43 bMagicAtkEle,Ele_Wind,10;
44 bonus2
45 bMagicAtkEle,Ele_Neutral,10;
46 }
47 if
48 (getskilllv("WL_RECOGNIZEDSPELL")
49 ==
50 5)
51 bonus
52 bDelayrate,-30; |