Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSkillAtk,"MG_FIREBOLT",15+2*.@r;
6 bonus2
7 bSkillAtk,"MG_COLDBOLT",15+2*.@r;
8 bonus2
9 bSkillAtk,"WZ_EARTHSPIKE",15+2*.@r;
10 bonus2
11 bSkillAtk,"MG_LIGHTNINGBOLT",15+2*.@r;
12 if
13 (.@r
14 =7)
15 {
16 bonus
17 bMatk,20;
18 }
19 if
20 (.@r
21 =9)
22 {
23 autobonus
24 "{
25 bonus
26 bMatkRate,10;
27 bonus
28 bInt,70;
29 }",1,5000,BF_WEAPON;
30 }
31 if
32 (.@r
33 =11)
34 {
35 bonus2
36 bMagicAtkEle,Ele_Fire,10;
37 bonus2
38 bMagicAtkEle,Ele_Earth,10;
39 bonus2
40 bMagicAtkEle,Ele_Water,10;
41 bonus2
42 bMagicAtkEle,Ele_Wind,10;
43 } |