Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,15;
6 bonus
7 bDelayrate,-10;
8 bonus2
9 bSkillAtk,"SU_CN_METEOR",10;
10 bonus2
11 bSkillAtk,"SU_SV_STEMSPEAR",10;
12 bonus
13 bHPGainValue,30*.@r;
14 bonus
15 bSPGainValue,3*.@r;
16 bonus
17 bAspdRate,3*getskilllv("SU_CHATTERING");
18 if
19 (getskilllv("SU_SPIRITOFLAND")
20 ==
21 1)
22 {
23 .@val
24 =
25 -4*(getskilllv("SU_CN_POWDERING")+getskilllv("SU_CN_METEOR")+getskilllv("SU_NYANGGRASS")+getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST"));
26 bonus2
27 bVariableCastrate,"SU_CN_METEOR",.@val;
28 bonus2
29 bVariableCastrate,"SU_SV_STEMSPEAR",.@val;
30 }
31 if
32 (getskilllv("SU_NYANGGRASS")
33 ==
34 5)
35 bonus
36 bDelayrate,-20;
37 if
38 (getskilllv("SU_MEOWMEOW")
39 ==
40 5)
41 bonus2
42 bMagicAddClass,Class_Boss,25;
43 if
44 (.@r
45 =7)
46 {
47 bonus2
48 bVariableCastrate,"SU_STOOP",-50;
49 bonus2
50 bVariableCastrate,"SU_LOPE",-50;
51 bonus2
52 bSkillAtk,"SU_CN_METEOR",15;
53 bonus2
54 bSkillAtk,"SU_SV_STEMSPEAR",15;
55 }
56 if
57 (.@r
58 =9)
59 {
60 bonus2
61 bVariableCastrate,"SU_STOOP",-50;
62 bonus2
63 bVariableCastrate,"SU_LOPE",-50;
64 bonus2
65 bSkillAtk,"SU_CN_METEOR",25;
66 bonus2
67 bSkillAtk,"SU_SV_STEMSPEAR",25;
68 }
69 if
70 (.@r
71 =10)
72 autobonus
73 "{
74 bonus
75 bUseSPrate,-100;
76 }",20,20000,BF_MAGIC; |