Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSkillAtk,"RL_FIRE_RAIN",15;
6 bonus2
7 bSkillAtk,"RL_D_TAIL",15;
8 bonus2
9 bSkillAtk,"RL_H_MINE",15;
10 if
11 (.@r
12 =7)
13 {
14 bonus2
15 bSkillAtk,"RL_FIRE_RAIN",15;
16 bonus2
17 bSkillAtk,"RL_D_TAIL",15;
18 bonus2
19 bSkillAtk,"RL_H_MINE",15;
20 if
21 (.@r
22 =9)
23 {
24 bonus2
25 bSkillAtk,"RL_FIRE_RAIN",15;
26 bonus2
27 bSkillAtk,"RL_D_TAIL",15;
28 bonus2
29 bSkillAtk,"RL_H_MINE",15;
30 if
31 (.@r
32 =11)
33 {
34 bonus2
35 bSkillAtk,"RL_FIRE_RAIN",15;
36 bonus2
37 bSkillAtk,"RL_D_TAIL",15;
38 bonus2
39 bSkillAtk,"RL_H_MINE",15;
40 }
41 }
42 } |