Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSkillAtk,"WL_EARTHSTRAIN",15;
6 bonus2
7 bSkillAtk,"WL_CRIMSONROCK",15;
8 if
9 (.@r
10 =7)
11 {
12 bonus2
13 bSkillAtk,"WL_EARTHSTRAIN",15;
14 bonus2
15 bSkillAtk,"WL_CRIMSONROCK",15;
16 if
17 (.@r
18 =9)
19 {
20 bonus2
21 bSkillAtk,"WL_EARTHSTRAIN",15;
22 bonus2
23 bSkillAtk,"WL_CRIMSONROCK",15;
24 if
25 (.@r
26 =11)
27 {
28 bonus2
29 bSkillAtk,"WL_EARTHSTRAIN",15;
30 bonus2
31 bSkillAtk,"WL_CRIMSONROCK",15;
32 }
33 }
34 } |