Item Use Script |
1 .@r
2 =
3 getrefine();
4 .@dmg
5 =
6 5;
7 if
8 (.@r
9 =
10 7)
11 {
12 .@dmg
13 +=
14 10;
15 if
16 (.@r
17 =
18 9)
19 {
20 bonus2
21 bSkillAtk,"KO_HAPPOKUNAI",20;
22 if
23 (.@r
24 =
25 11)
26 {
27 bonus2
28 bAddRace,RC_Demon,10;
29 bonus2
30 bMagicAddRace,RC_Demon,10;
31 bonus2
32 bAddRace,RC_Undead,10;
33 bonus2
34 bMagicAddRace,RC_Undead,10;
35 }
36 }
37 }
38 bonus2
39 bAddEle,Ele_Undead,.@dmg;
40 bonus2
41 bMagicAddEle,Ele_Undead,.@dmg;
42 bonus2
43 bAddEle,Ele_Dark,.@dmg;
44 bonus2
45 bMagicAddEle,Ele_Dark,.@dmg; |