Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMaxHPrate,5;
6 bonus
7 bMaxSPrate,5;
8 bonus
9 bBaseAtk,20*(.@r/2);
10 if
11 (.@r
12 =9)
13 .@val
14 =
15 25;
16 else
17 if
18 (.@r
19 =7)
20 .@val
21 =
22 10;
23 if
24 (.@r
25 =11)
26 {
27 bonus2
28 bAddEle,Ele_Dark,15;
29 bonus2
30 bMagicAddEle,Ele_Dark,15;
31 bonus2
32 bAddEle,Ele_Undead,15;
33 bonus2
34 bMagicAddEle,Ele_Undead,15;
35 }
36 bonus2
37 bAddRace,RC_Demon,.@val;
38 bonus2
39 bAddRace,RC_Undead,.@val;
40 bonus2
41 bMagicAddRace,RC_Demon,.@val;
42 bonus2
43 bMagicAddRace,RC_Undead,.@val; |