1 .@M
2 =
3 getskilllv("RL_MASS_SPIRAL");
4 .@F
5 =
6 getskilllv("RL_FIRE_RAIN");
7 .@S
8 =
9 getskilllv("RL_S_STORM");
10 .@D
11 =
12 getskilllv("RL_D_TAIL");
13 .@E
14 =
15 getskilllv("RL_E_CHAIN");
16 bonus2
17 bAddClass,Class_All,5;
18 bonus
19 bAspdRate,2*.@M;
20 bonus
21 bVariableCastrate,-10;
22 bonus
23 bDelayrate,-(.@F);
24 bonus2
25 bSkillCooldown,"RL_HEAT_BARREL",-4000*.@S;
26 bonus2
27 bSkillCooldown,"RL_S_STORM",-100*.@S;
28 bonus
29 bCritAtkRate,3*.@D;
30 bonus2
31 bSkillAtk,"RL_FIRE_RAIN",5*.@F;
32 bonus2
33 bSkillAtk,"RL_MASS_SPIRAL",5*.@M;
34 bonus2
35 bSkillAtk,"RL_QD_SHOT",5*.@E;
36 bonus2
37 bSkillAtk,"RL_S_STORM",5*.@S;
38 bonus2
39 bSkillUseSP,"RL_FIREDANCE",10;
40 bonus2
41 bSkillUseSP,"RL_FIRE_RAIN",4*.@F;
42 bonus2
43 bSkillUseSP,"RL_MASS_SPIRAL",2*.@M;
44 if
45 (.@D
46 0)
47 {
48 autobonus3
49 "{
50 .@r
51 =
52 getskilllv(\"RL_D_TAIL\");
53 bonus3
54 bAutoSpell,\"RL_D_TAIL\",.@r,10*(1+.@r);
55 }",1000,50000,"RL_C_MARKER","{
56 specialeffect2
57 EF_POTION_BERSERK;
58 }";
59 } |