Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus2
5 bSubSize,Size_Medium,10;
6 bonus2
7 bMagicSubSize,Size_Medium,10;
8 bonus2
9 bSubSize,Size_Large,10;
10 bonus2
11 bMagicSubSize,Size_Large,10;
12 bonus2
13 bAddClass,Class_All,5;
14 bonus
15 bUnbreakableWeapon;
16 bonus
17 bLongAtkRate,.@r;
18 if
19 (.@r
20 =9)
21 {
22 bonus2
23 bSkillCooldown,"NC_AXETORNADO",-1000;
24 bonus2
25 bSkillAtk,"NC_AXETORNADO",20;
26 bonus2
27 bSkillAtk,"NC_MAGMA_ERUPTION",20;
28 }
29 if
30 (.@r
31 =11)
32 {
33 bonus2
34 bAddRace,RC_Undead,20;
35 bonus2
36 bAddRace,RC_Angel,20;
37 } |