Item Use Script |
1 bonus
2 bDef,3;
3 .@r
4 =
5 getrefine();
6 bonus
7 bMaxHP,.@r*10;
8 bonus2
9 bResEff,Eff_Stun,(.@r/2)*100;
10 bonus2
11 bResEff,Eff_Freeze,(.@r/2)*100;
12 bonus2
13 bResEff,Eff_Curse,(.@r/2)*100;
14 bonus2
15 bResEff,Eff_Bleeding,(.@r/2)*100;
16 bonus2
17 bResEff,Eff_Stone,.@r*100;
18 bonus2
19 bResEff,Eff_Sleep,.@r*100;
20 bonus2
21 bResEff,Eff_Silence,.@r*100;
22 bonus2
23 bResEff,Eff_Blind,.@r*100; |