Item Use Script |
1 bonus2
2 bAddRace,RC_DemiHuman,2;
3 bonus2
4 bAddRace,RC_Player_Human,2;
5 bonus2
6 bMagicAddRace,RC_DemiHuman,2;
7 bonus2
8 bMagicAddRace,RC_Player_Human,2;
9 .@r
10 =
11 getrefine();
12 bonus
13 bMaxHP,.@r*10;
14 if
15 (.@r
16 =7)
17 {
18 bonus2
19 bAddRace,RC_DemiHuman,1;
20 bonus2
21 bMagicAddRace,RC_DemiHuman,1;
22 bonus2
23 bAddRace,RC_Player_Human,1;
24 bonus2
25 bMagicAddRace,RC_Player_Human,1;
26 }
27 if
28 (.@r
29 =9)
30 {
31 bonus2
32 bAddRace,RC_DemiHuman,2;
33 bonus2
34 bMagicAddRace,RC_DemiHuman,2;
35 bonus2
36 bAddRace,RC_Player_Human,2;
37 bonus2
38 bMagicAddRace,RC_Player_Human,2;
39 } |