Item Use Script |
1 bonus
2 bMdef,15;
3 bonus
4 bMaxHPrate,3+(2*getskilllv("WM_FRIGG_SONG"));
5 bonus
6 bMaxSPrate,3;
7 bonus
8 bMatkRate,2;
9 bonus2
10 bMagicAddEle,Ele_Neutral,5;
11 bonus
12 bAllStats,getskilllv("WA_SWING_DANCE");
13 bonus
14 bAspdRate,4*getskilllv("MI_HARMONIZE");
15 bonus2
16 bSkillAtk,"WM_METALICSOUND",10*getskilllv("WM_GLOOMYDAY");
17 bonus2
18 bVariableCastrate,"WM_METALICSOUND",-10*getskilllv("WM_GLOOMYDAY");
19 bonus3
20 bAddEff,Eff_Sleep,400*min(5,getskilllv("WM_LULLABY_DEEPSLEEP")),ATF_MAGIC;
21 .@r
22 =
23 getrefine();
24 if
25 (.@r
26 =5)
27 {
28 bonus
29 bMaxHPrate,7;
30 bonus
31 bMaxSPrate,7;
32 bonus
33 bMatkRate,3;
34 bonus2
35 bMagicAddEle,Ele_Neutral,3;
36 }
37 if
38 (.@r
39 =7)
40 {
41 bonus
42 bMaxHPrate,10;
43 bonus
44 bMaxSPrate,10;
45 bonus
46 bMatkRate,5;
47 bonus2
48 bMagicAddEle,Ele_Neutral,5;
49 } |