Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,10;
6 bonus
7 bAspdRate,5;
8 if
9 (getskilllv("RA_AIMEDBOLT")
10 ==
11 10)
12 bonus2
13 bSkillAtk,"RA_AIMEDBOLT",5;
14 if
15 (getskilllv("SN_SHARPSHOOTING")
16 ==
17 5)
18 bonus2
19 bSkillAtk,"SN_SHARPSHOOTING",60;
20 if
21 (getskilllv("HT_BLITZBEAT")
22 ==
23 5)
24 bonus2
25 bSkillAtk,"HT_BLITZBEAT",15;
26 if
27 (Class
28 ==
29 Job_Ranger)
30 {
31 bonus
32 bMaxHPrate,5;
33 bonus
34 bLongAtkDef,20;
35 if
36 (.@r
37 =7)
38 {
39 bonus
40 bLongAtkDef,15;
41 bonus
42 bMaxHPrate,5;
43 }
44 }
45 if
46 (.@r
47 =7)
48 {
49 bonus
50 bAspdRate,3;
51 bonus2
52 bSkillAtk,"SN_SHARPSHOOTING",(BaseLevel/3);
53 bonus2
54 bSkillAtk,"HT_BLITZBEAT",(BaseLevel/5);
55 bonus2
56 bSkillAtk,"RA_AIMEDBOLT",(BaseLevel/30);
57 }
58 if
59 (.@r
60 =9)
61 {
62 bonus
63 bAspdRate,3;
64 bonus
65 bMaxSPrate,5;
66 } |