Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,10;
6 if
7 (getskilllv("AS_GRIMTOOTH")
8 ==
9 5)
10 {
11 bonus2
12 bSkillAtk,"AS_GRIMTOOTH",50;
13 }
14 if
15 (getskilllv("GC_CROSSIMPACT")
16 ==
17 5)
18 {
19 bonus2
20 bSkillAtk,"GC_CROSSIMPACT",5;
21 }
22 if
23 (getskilllv("ASC_BREAKER")
24 ==
25 10)
26 {
27 bonus2
28 bSkillAtk,"ASC_BREAKER",50;
29 }
30 if
31 (.@r
32 =7)
33 {
34 .@delay
35 +=
36 3;
37 bonus2
38 bSkillAtk,"AS_GRIMTOOTH",Baselevel;
39 bonus2
40 bSkillAtk,"ASC_BREAKER",Baselevel/3;
41 bonus2
42 bSkillAtk,"GC_CROSSIMPACT",Baselevel/30;
43 }
44 if
45 (.@r
46 =9)
47 {
48 .@delay
49 +=
50 3;
51 bonus
52 bMaxSPrate,5;
53 }
54 bonus
55 bDelayrate,-.@delay;
56 if
57 (eaclass()&EAJL_THIRD
58 &&
59 BaseJob
60 ==
61 Job_Assassin)
62 {
63 if
64 (.@r
65 =
66 7)
67 {
68 bonus
69 bMaxHPrate,20;
70 bonus
71 bLongAtkDef,35;
72 }
73 else
74 {
75 bonus
76 bMaxHPrate,15;
77 bonus
78 bLongAtkDef,20;
79 }
80 } |