1 .@r
2 =
3 getrefine();
4 .@a
5 =
6 5*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS"));
7 .@dmg
8 =
9 20;
10 .@aspd
11 =
12 10;
13 bonus
14 bMdef,15;
15 bonus2
16 bSkillUseSP,"AB_JUDEX",15;
17 bonus2
18 bSkillUseSP,"AB_ADORAMUS",15;
19 bonus2
20 bVariableCastrate,"AB_JUDEX",-5*getskilllv("AB_ORATIO");
21 bonus2
22 bVariableCastrate,"AB_ADORAMUS",-5*getskilllv("AB_ORATIO");
23 if
24 (getskilllv("AB_CLEARANCE")
25 =
26 5)
27 {
28 bonus2
29 bMagicAddClass,Class_Boss,25;
30 }
31 bonus2
32 bMagicAddEle,Ele_Undead,.@a;
33 bonus2
34 bMagicAddEle,Ele_Ghost,.@a;
35 bonus2
36 bMagicAddEle,Ele_Earth,.@a;
37 bonus2
38 bMagicAddEle,Ele_Neutral,.@a;
39 bonus2
40 bMagicAddRace,RC_DemiHuman,2*.@r;
41 bonus2
42 bMagicAddRace,RC_Player_Human,2*.@r;
43 if
44 (.@r
45 =
46 7)
47 {
48 .@dmg
49 +=
50 30;
51 .@aspd
52 +=
53 5;
54 if
55 (.@r
56 =
57 9)
58 {
59 .@dmg
60 +=
61 50;
62 .@aspd
63 +=
64 5;
65 if
66 (.@r
67 =
68 10)
69 {
70 bonus
71 bNoGemStone;
72 }
73 }
74 }
75 bonus
76 bAspdRate,.@aspd;
77 bonus2
78 bSkillAtk,"AB_JUDEX",.@dmg;
79 bonus2
80 bSkillAtk,"AB_ADORAMUS",.@dmg; |