Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,15;
6 bonus
7 bFixedCastrate,-7*.@r;
8 bonus
9 bDelayrate,-10;
10 bonus2
11 bSkillAtk,"SO_EARTHGRAVE",10;
12 bonus2
13 bSkillAtk,"SO_DIAMONDDUST",10;
14 bonus
15 bVariableCastrate,-6*getskilllv("SO_EL_SYMPATHY");
16 if
17 (getskilllv("SO_WARMER")
18 =
19 5)
20 {
21 bonus2
22 bSkillCooldown,"SO_EARTHGRAVE",-1000;
23 bonus2
24 bSkillCooldown,"SO_DIAMONDDUST",-1000;
25 bonus2
26 bSkillCooldown,"SO_VARETYR_SPEAR",-1000;
27 }
28 if
29 (getskilllv("SO_ELEMENTAL_SHIELD")
30 =
31 5)
32 bonus2
33 bMagicAddClass,Class_Boss,25;
34 if
35 (.@r
36 =7)
37 {
38 bonus2
39 bSkillAtk,"SO_EARTHGRAVE",15;
40 bonus2
41 bSkillAtk,"SO_DIAMONDDUST",15;
42 bonus
43 bDelayrate,-5;
44 }
45 if
46 (.@r
47 =9)
48 {
49 bonus
50 bDelayrate,-5;
51 bonus2
52 bSkillAtk,"SO_EARTHGRAVE",25;
53 bonus2
54 bSkillAtk,"SO_DIAMONDDUST",25;
55 }
56 if
57 (.@r
58 =10)
59 bonus
60 bIgnoreMdefRace,RC_All; |