1 .@r
2 =
3 getrefine();
4 bonus
5 bMdef,15;
6 bonus
7 bVit,10;
8 bonus2
9 bSkillAtk,"NC_AXETORNADO",20;
10 bonus2
11 bVariableCastrate,"BS_GREED",-100;
12 if
13 (getskilllv("NC_MAGICDECOY")
14 =
15 5)
16 bonus2
17 bAddClass,Class_Boss,50;
18 if
19 (getskilllv("NC_AXEBOOMERANG")
20 =
21 5)
22 bonus
23 bBaseAtk,100;
24 if
25 (getskilllv("NC_MAGMA_ERUPTION")
26 =
27 5)
28 bonus2
29 bAddMonsterDropItem,732,10;
30 if
31 (.@r
32 =7)
33 bonus2
34 bSkillAtk,"NC_AXETORNADO",30;
35 if
36 (.@r
37 =9)
38 bonus2
39 bSkillAtk,"NC_AXETORNADO",50;
40 if
41 (.@r
42 =10)
43 bonus
44 bIgnoreDefRace,RC_All; |