Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bUseSPrate,10*(.@r/3);
6 bonus2
7 bSkillAtk,"AL_HOLYLIGHT",100*(.@r/3);
8 if
9 (.@r
10 =9)
11 {
12 bonus2
13 bSubEle,Ele_Undead,17;
14 bonus2
15 bSubEle,Ele_Ghost,17;
16 bonus2
17 bSubEle,Ele_Poison,17;
18 bonus2
19 bSubEle,Ele_Holy,17;
20 bonus2
21 bSubEle,Ele_Dark,17;
22 }
23 else
24 if
25 (.@r
26 =7)
27 {
28 bonus2
29 bAddEle,Ele_Undead,10;
30 bonus2
31 bAddEle,Ele_Ghost,10;
32 bonus2
33 bAddEle,Ele_Poison,10;
34 bonus2
35 bAddEle,Ele_Holy,10;
36 bonus2
37 bAddEle,Ele_Dark,10;
38 }
39 else
40 {
41 bonus2
42 bAddEle,Ele_Undead,5;
43 bonus2
44 bAddEle,Ele_Ghost,5;
45 bonus2
46 bAddEle,Ele_Poison,5;
47 bonus2
48 bAddEle,Ele_Holy,5;
49 bonus2
50 bAddEle,Ele_Dark,5;
51 }
52 if
53 (.@r
54 =12)
55 {
56 .@val
57 =
58 1;
59 }
60 bonus5
61 bAutoSpell,"AL_HOLYLIGHT",1+.@val,10,BF_SHORT|BF_WEAPON,1;
62 bonus5
63 bAutoSpell,"AL_HOLYLIGHT",1+.@val,5,BF_LONG|BF_WEAPON,1; |