Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bAllStats,1;
6 bonus
7 bMatk,4*.@r;
8 bonus
9 bBaseAtk,4*.@r;
10 bonus
11 bMaxHPrate,(.@r/2);
12 bonus
13 bMaxSPrate,(.@r/2);
14 bonus2
15 bSkillAtk,"SC_TRIANGLESHOT",25*(.@r/2);
16 if
17 (.@r
18 =6)
19 {
20 bonus2
21 bSkillCooldown,"SC_ENERVATION",-1000;
22 bonus2
23 bSkillCooldown,"SC_UNLUCKY",-1000;
24 if
25 (.@r
26 =8)
27 {
28 bonus2
29 bSkillCooldown,"SC_LAZINESS",-1000;
30 bonus2
31 bSkillCooldown,"SC_WEAKNESS",-1000;
32 if
33 (.@r
34 =10)
35 {
36 bonus2
37 bSkillCooldown,"SC_IGNORANCE",-1000;
38 bonus2
39 bSkillCooldown,"SC_GROOMY",-1000;
40 }
41 }
42 } |