Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bAtkEle,Ele_Fire;
6 if
7 (.@r
8 =7)
9 {
10 bonus2
11 bMagicAddEle,Ele_Earth,10;
12 bonus2
13 bMagicAddEle,Ele_Water,10;
14 bonus2
15 bMagicAddRace,RC_DemiHuman,10;
16 bonus2
17 bMagicAddRace,RC_Insect,10;
18 }
19 if
20 (.@r
21 =9)
22 {
23 bonus2
24 bMagicAddEle,Ele_Earth,15;
25 bonus2
26 bMagicAddEle,Ele_Water,15;
27 bonus2
28 bMagicAddRace,RC_DemiHuman,15;
29 bonus2
30 bMagicAddRace,RC_Insect,15;
31 } |