Item Use Script |
1 .@r
2 =
3 getrefine();
4 bonus
5 bNoKnockback;
6 bonus
7 bUnbreakableArmor;
8 bonus
9 bDefEle,Ele_dark;
10 if
11 (.@r
12 =5)
13 {
14 .@val
15 =
16 10;
17 if
18 (.@r
19 =7)
20 {
21 .@val
22 +=
23 15;
24 if
25 (.@r
26 =9)
27 {
28 .@val
29 +=
30 15;
31 }
32 }
33 bonus2
34 bAddEle,Ele_Dark,.@val;
35 bonus2
36 bAddEle,Ele_Undead,.@val;
37 bonus2
38 bMagicAddEle,Ele_Dark,.@val;
39 bonus2
40 bMagicAddEle,Ele_Undead,.@val;
41 bonus2
42 bAddRace,RC_Undead,.@val;
43 bonus2
44 bAddRace,RC_Demon,.@val;
45 bonus2
46 bMagicAddRace,RC_Undead,.@val;
47 bonus2
48 bMagicAddRace,RC_Demon,.@val;
49 } |