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Viewing Monster
#1117: Evil Druid
Monster ID |
1117 |
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Sprite |
EVIL_DRUID |
kRO Name |
Evil Druid |
Custom |
No
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iRO Name |
Evil Druid |
HP |
5,149 |
Size |
Large |
SP |
0 |
Race |
Undead
|
Level |
80 |
Element |
Undead (Lv 4) |
Speed |
300 |
Experience |
6,685 |
Attack |
378~68 |
Job Experience |
5,362 |
Defense |
88 |
MVP Experience |
0 |
Magic Defense |
45 |
Attack Delay |
2,276 ms |
Attack Range |
1 |
Attack Motion |
576 ms |
Spell Range |
10 |
Delay Motion |
336 ms |
Vision Range |
12 |
Monster Mode |
- Change Target Chase
- Change Target Melee
- Change Chase
- Cast Sensor Chase
- Can Attack
- Cast Sensor Idle
- Aggressive
- Can Move
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Monster Stats |
STR |
62 |
AGI |
32 |
VIT |
24 |
INT |
45 |
DEX |
85 |
LUK |
5 |
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Evil Druid Item Drops
Item ID |
Item Name |
Drop Chance |
Can be stealed |
2217 |
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Biretta |
0.25% |
Yes |
1615 |
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Evil Bone Wand |
0.05% |
Yes |
2508 |
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Ragamuffin Manteau |
0.05% |
Yes |
28604 |
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Crimson Bible |
2.5% |
Yes |
23256 |
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Elixir Bandages |
0.25% |
Yes |
7478 |
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Level 7 Cookbook |
0.1% |
Yes |
509 |
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White Herb |
70% |
Yes |
4141 |
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Evil Druid Card |
0.05% |
No |
Monster Skills for “Evil Druid”
Name |
Level |
State |
Rate |
Cast Time |
Delay |
Cancelable |
Target |
Condition |
Value |
Evil Druid@NPC_BLINDATTACK |
3 |
Attack |
20% |
0s |
5s |
Yes |
Target |
always |
0 |
Evil Druid@NPC_BLINDATTACK |
3 |
Chase |
20% |
0s |
5s |
Yes |
Target |
always |
0 |
Evil Druid@NPC_CURSEATTACK |
3 |
Attack |
5% |
0.8s |
5s |
No |
Target |
always |
0 |
Evil Druid@NPC_CURSEATTACK |
3 |
Chase |
5% |
0.8s |
5s |
No |
Target |
always |
0 |
Evil Druid@NPC_ENERGYDRAIN |
1 |
Attack |
5% |
0s |
5s |
Yes |
Target |
always |
0 |
Evil Druid@NPC_ENERGYDRAIN |
1 |
Chase |
5% |
0s |
5s |
Yes |
Target |
always |
0 |
Evil Druid@NPC_UNDEADATTACK |
3 |
Attack |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Evil Druid@NPC_UNDEADATTACK |
3 |
Chase |
5% |
0.5s |
5s |
No |
Target |
always |
0 |
Evil Druid@WZ_HEAVENDRIVE |
5 |
Attack |
5% |
1.2s |
5s |
Yes |
Target |
always |
0 |
Evil Druid@WZ_HEAVENDRIVE |
5 |
Chase |
5% |
1.2s |
5s |
Yes |
Target |
always |
0 |
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